


The enemy AI must behave in a realistic and challenging way and use tactics appropriate to the units and factions to which they belong.Any tactics, manoeuvres, RoE, that a coop player can request of their human teammates should be available to a single player, from precise control to complete autonomy. Players must be able to manage their AI teammates in the same way they could if these characters were operated by compliant human players.The game must be a predominantly team based experience, providing the single player with the same experiences and potential that coop players and pvp players can enjoy.Whilst they may often be isolated and alone, they should not be the sole protagonists and should be the tip of the spear not the whole spear. The Ghost team should operate as part of an overall military operation, with missions and objectives that support that operation to give the success of those objectives a context.The Ghosts must be special forces top tier operators, and behave and act in a manner that is appropriate to the codes, rules and operating procedures of their real world counterparts.The stories, characters and narrative should remain canon as far as is practicable, and also retain a style that provides consistency within the Ghost Recon brand of a military based political thriller.The theme of any game must be within a believable real world scenario in which the story, setting, characters, events and game artefacts can reasonably be expected to exist now or within a near term future.Hopefully it can provide a reference for what makes the essence of the game. I'm happy to discuss edits and inclusions and exclusions, discuss the general intent and I think it would be cool if we could reach a consensus on it. It is not intended to cover aspects that may be an issue, but which are common to other games and franchises, such as bugs, online conditions, monetisation and it is not intended to be overly prescriptive in what the Dev teams may wish to bring to the experience and explore. So I thought I'd open a discussion on and propose a charter for what makes the game what it is. Whilst nobody can claim to "own" that definition, there is a sense of shared ownership of the franchise among the dedicated and loyal fan base, and I have always thought that we all agree on a whole lot more than we disagree on. There's been a lot of debate over the years here on the forum about what is and isn't Ghost Recon.
